May I suggest a few things?
So far, I like the game. It's nice, neat, straightforward. I was thinking you could use a few things to make the user have to pace better:
Getting caught halves the energy meter (You have to run away from the people chasing, yes?). This will make it a little less tempting to just select a space, and keep trying to use Foreplay at around 60% over and over and then resting between until getting it, so then it's at over 70%, and so on. As it is right now, getting 100% on all places takes about 10 minutes.
Also, maybe consider adding previous success requirements to each new skill. For example:
In each area, you must successfully do 3 of the previous action or magical spell to do the next. So in order to do Loving Touch, you need to successfully spread Rumors 3 times. Then to kiss someone, you need to successfully use Loving Touch 3 times. And so on. This will make the user have to actually do each one. As it is now, you can just go to the fountain, get the Square to 100%, use the EXP to buy Aquatic Assistance, make everywhere else 15%, and then just do 3 or 4 Rumors, 3 or 4 Loving touches, 3 or 4 kisses, then just keep doing Foreplay until you max out everything.
Then, add success requirements to unlocking the skills, also. Make each skill have 2 "parts," the first part costing EXP (unlocking the skill) and then the second part requiring you to do that action in every area at least once. For example, you have to go around and spread rumors at every location in order to finish the "Rumors" skill, then you can use EXP to unlock Loving Touch, then you have to go around and use Loving Touch everywhere once to finish the Loving Touch skill. Rinse and repeat for all the skills. Again, this should extend the playing game time, and make the user go through more motions (a little more grind).
I think that will improve your games play-ability vastly. I also think, though, you should reward these by making the "Second Tier" skills have better animations, look nicer, be more effective, etc. That's an animation issue, though, and not a mechanical one.
My final comments are to change the sounds used. I think the moans are cheesy and unprofessional, they have a lot of grainy background noise, and they don't really sound or feel right with the characters they're presented with. Same goes for the silly sound effects. Then of course, just fix up some of the typos, grammatical mistakes, and odd text box functions, and you'll be golden.
Overall, I think you have a great game in the making here. I think this will, one day, be 5 star material. Good work!