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Hmm

Well, its fun. After about 10 minutes its blegh, but still fun. The randosity of where the balls will land is a bit of excitment, but maybe try adding some different types of balls? Like speedy balls? Or super slow balls?Maybe even 1 bounce balls where it just flys down the middle, bounces 1ne, then dissapears? And maybe add better menu music? Or music change options instead of just mute? Thats all I have to offer. :)

Honestly

I hated it tbh. Just a waist of time, and the preloader takes like a year. Im sorry to say, horrible. Maybe make an accual game instead of a demo?

Makakaov responds:

Humm... It's not a demo. It is a full game. If you want me to make extend that story to epic proportions, just say it on my entry.

Also Preloader takes a year to load because i made a frame which is not played, but contains full Requiem For a Dream soundtrack so weight of file is big which makes people think it will be a long story. But thans for honesty.

Lol

I like it but mouse controlls are impossible, so you have to use keyboard. Mouse controlls twitch and reverse.

GameBalance responds:

few minutes and u'll be fine with mouse.
I has Keyboard option as well.

I like but..

I like the concept, but a few things kinda SUCKED:
Score has no effect on game play, so you can randomly click everywhere and pass the level. You should set up a tries/lives/time system where you click you lose a try or a life or some time off the clock. Also, it starts off way too hard. First 1-5 levels should be a bit easy, like a tutorial or "ease into" so its not like "WOW WHAT THE HELL IS THIS?!" right from the beginning. This I will give 4 stars for effort. 1 extra star because i like search games. That's all.

Simonp responds:

As I know ppl would only random click, I also know that being unable to finish such a game is often sad... Personnaly, I cannot drop a game until I made it at least once...
The score has actually an importance at the end... and I don't care if people cheat... it's their problem not mine...

I hate when I need to use random click and suddenly win without being able to see what I have done... that's partly why I made circles (Moreover, I made a survey while beta testing my game and people said me that they would like to have a circle or something to see where is the differences after made)... but yes you're right, my images were way too small for the big circles made... Next one should be better, but there will be none lol

One thing that I've learn while learning flash (in addition to flash) is that many things or games of that kind are way too easy or simply booring... I wanted to make it harder, we (ppl of newground) are often nice gamer who have experience and want more...

I would try to learn how to use a non-frame based clock for my future games... but I do not want to keep in the differences type of games so it should not be a problem :D
Next I'll try is deeper puzzle such as click, drag and play... or something in that way... who knows?

>.>

Age 33, Male

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